drag the window
window gradients (gₓ, gᵧ) + tensor ellipse
eigenvalue plane
jump to
λ₁  ·  λ₂  ·  verdict
Drag the window from sky, along the trunk's edge, onto a rock corner. In the sky the gradients huddle at the origin. On an edge they line up — one long ellipse axis, one eigenvalue. On a corner they spread every way, and the point finally enters the corner region. Then park it on grass and ask: corner, or texture?