14.6 GenerateOppToTargetDistanceVector
Like GenerateTeamToTargetDistanceVector
this is a new and improved version of DistanceToBallArrayOpponents
that makes use of vectors rather than pointers as well as being more generalisable.
vector<pair<double,int > > NaoBehavior::GenerateOppToTargetDistanceVector(VecPosition target){
vector<pair<double,int> > distances;
target.setZ(0);
for(int i = WO_OPPONENT1; i<WO_OPPONENT1+NUM_AGENTS;i++){ //OUR PLAYERS
WorldObject* opponent = worldModel->getWorldObject(i);
VecPosition temp;
temp = opponent->pos;
temp.setZ(0);
float distance = temp.getDistanceTo(target);
pair<double, int> temppoint = {distance,i};
distances.push_back(temppoint);
//worldModel->getRVSender()->drawText("distTEAM",std::to_string(distance),temp.getX(),temp.getY()+2*mynum,1,1,1);
}
sort(distances.begin(), distances.end());
/* for (int i = 0; i < distances.size(); i++) {
cout << "("
<< distances[i].first << ", "
<< distances[i].second << ") ";
}
cout << "\n"; */
return distances;
}