14.23 GeneratePreferenceArrayForAnAgent
Generates a vector of type vector<pair<double,int > >
which is used to generate a vector which stores the point preferences of a single player. Firstly arr
is defined as a vector<pair<double, double> >
which keeps track of all the (x,y) coordinates of all the ImportantPositions
, these are those specific predefined positions that we need to pair with our players. When then define p
which is a pair
which stores the (x,y) position of a player. The remainder of the logic involved with generating our preference array is contained within sortArr
which will take arr
and p
and return our sorted arr of preferences. This vector is then used by GeneratePreferenceArrayForTeam
to do the same process for each player.
vector<pair<double,int > > NaoBehavior::GeneratePreferenceArrayForAnAgent(vector<VecPosition> ImportantPositions, VecPosition playerpos){
vector<pair<double, double> > arr;
for(int i=0;i<NUM_AGENTS;i++){
pair<double, double> temp = {ImportantPositions[i].getX(),ImportantPositions[i].getY()};
arr.push_back(temp);
}
int n = NUM_AGENTS;
pair<double, double> p = {playerpos.getX(), playerpos.getY()};
vector<pair<double,int > > sortedarr;
sortedarr = sortArr(arr, n, p);
return sortedarr;
}